Seymour Papert
Mindstorms articulates constructionism: children learn computation by building things they care about. Source.
A compact timeline for locating this boot camp inside two linked histories: generative art as a creative field, and Creative Computing as a pedagogy for teaching literacy through making.
This boot camp continues a 50-year teaching tradition: students become computationally literate by building things they care about. Generative AI is the newest medium in that Creative Computing lineage, not a replacement for it.
Mindstorms articulates constructionism: children learn computation by building things they care about. Source.
Design By Numbers treats code as a design literacy and makes computational form teachable through a compact language. Source.
Processing launches as a teaching tool for creative classrooms, opening creative coding to students at many starting points around the world. Source.
Scratch launches from the MIT Media Lab Lifelong Kindergarten group, extending constructionist creative learning for young people. Source.
Processing: Creative Coding and Computational Art (friends of ED/Apress, 2007) becomes an early book-length introduction to creative coding for artists, designers, and students at any starting point. Ira Greenberg is the instructor of this boot camp and Director of the Center of Creative Computation and Professor at SMU. Book source; SMU role source.
The Nature of Code and The Coding Train make generative computation widely learnable through clear examples and playful experimentation. Source.
Lifelong Kindergarten names creative learning as projects, passion, peers, and play. Source.
Begins algorithmic work that later becomes central to computer-generated art. Source.
ICA London exhibition establishes computer-generated art as a major public field. Source.
Paris-based plotter and algorithmic work pushes geometric abstraction through computation. Source.
AARON becomes a decades-long artist and AI collaboration. Source.
Design By Numbers makes computational design teachable through a compact language. Source.
Processing launches at MIT Media Lab and reframes code as a design medium, with a parallel role as a pedagogy for creative coding. Source.
The Nature of Code and The Coding Train popularize p5.js and algorithmic teaching. Source.
Machine Hallucinations, Living Archive, and Dataland make data-driven AI installation visible at museum scale. Source.
Learning to See makes neural perception visible through live camera reinterpretation. Source.
PROTO is built with an AI vocal model named Spawn. Source.
Fidenza demonstrates curated algorithmic variation at public scale. Source.
Technelegy develops poetry with GPT-2/3 collaboration. Source.
AI image, code, text, and installation practices broaden across artists, festivals, classrooms, and museums. Source.